
Run the city. Then the state.
A 3D city builder from GROCHA Tech Games, in production for macOS, Windows, Android and iOS, with the same save on all of them.
From dawn to the small hours, the city never stops
Light, shadow, services and residents follow the simulation clock. Every hour of the day is a different city, and your map keeps them all.
- Dawn
- Noon
- Dusk
- Small hours
A single city, or a whole state to found
When you create a save you choose to be Mayor of one municipality or Governor of a state you populate yourself, plot by plot. State laws, transfers and highways tie it all together.
- 01From 1 to 12 municipalities, founded on any free plot of the map
- 02State map in an 8 × 8 grid of 5.12 km plots
- 03One active city at a time; the others keep running in aggregate and wake up without losing population, money or stock
- 04Online is optional: playing solo never needs a connection
What makes CityMock a different game
The simulation depth of a real city builder, with what the community always asked for built in from the start.
Deep finances
Budget, taxes, loans and production in layers: municipality, state and consolidated. Every number can be inspected and every alert states its cause and a fix.
Real citizens
Each resident is an agent with a home, a job, money and a mood. They learn, plan for the long term and want different things. Nobody teleports, and small children never walk alone.
A dynamic city
Roads wear out, pipes burst. The incident shows up on the map and a crew leaves its depot, drives to the spot and fixes it.
Realistic public lighting
Real street lamps, light cones and pools of light on the ground. At night the city gets its own mood, and a blackout leaves the street dark.
Today’s themes
Artificial intelligence, data centers, remote work and electric cars with charging enter the simulation as mechanics, not decoration.
Readable simulation
The game shows why every problem happens: demand, land value, rent, crowding, fares. No guessing what the city wants.
Real in-game captures
Screens recorded from CityMock in development, with no mock-ups. They change every week.
Interface. Built for touch and for mouse, with equal weight. Every tool starts with a touch gesture, a keyboard shortcut and controller focus. No shrunken desktop interface on your phone.
One save, four platforms
Start on the Mac, continue on your phone. The save format is the same on every platform, with optional cloud sync.
- macOSApple Silicon, Metal
- WindowsDirectX 12
- AndroidVulkan
- iOS and iPadMetal
In production. No release date and no store pages yet.
- 4
- platforms, one save
- 60
- frames per second as the target, even on mid-range phones
- 12
- municipalities in a single state
- 0
- ads, timers or premium currency in the base game
Project goals. The base game will be paid; the price has not been set.
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